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This’ll be vague because Undertale is something special, and to spoil any part of this wonderful game is a heinous crime.
To say that Undertale’s unique is an understatement. This is a title so singular, that I honestly believe, there won’t ever be another one like it. It starts innocently enough. A human child climbs the mountain and accidentally falls underground into a mysterious cave… will they stay trapped forever, or will they escape?
Data de lançamento |
4 September 2020 |
Programador |
Toby Fox |
Editora |
Toby Fox |
Conteúdo classificado |
T |
Modos de jogo |
Um jogador |
Perspectivas dos jogadores |
Top-down |
Género |
Role playing, Bullet Hell |
Temas |
Determination |
Plataformas |
PC (Microsoft Windows), PlayStation 3, Xbox 360 |
You will wonder, “what is this about?”, as the intro welcomes you with simple, pixelesque visuals and your ears are caressed with a taste of a soundtrack to come. Then you pass dark tunnel, as you take control of the Fallen Child, and meet an almost… infantile character. A talking flower.
A thought might cross your mind, that you’ve just launched a silly children’s game. What with “Flowey the Flower” teaching you how to fight, by throwing at you some friendliness pellets.
And then, when Flowey hits you, the charade drops, as your new friend left you on the verge of death, poising to finish you off. If not for the intervention of the most motherly of characters I’ve ever witnessed, you would die right then and there.
In Undertale you guide a child of ambiguous gender, and it is highly encouraged to name them after yourself when the prompt shows up. The rest of the game will hit that much more home.
So what do you do in this game? Simple, you try to find a way back home after your character accidentally fell underground. Navigate through some simple locations with style reminiscent of old arcade automats. There will be deadly traps, a scary skeleton, or two, that want to hunt you down, and monsters on your way that pose serious danger, if you don’t understand how they work.
Danger all around is only one perspective. As you wander the Underground, you learn that there’s much more to the whimsical world you just landed in.
Monsters are trapped here, too, behind a magical barrier that requires tremendous power to break through. It’s not that bad for them, as their fuzzy king tries their best to keep everyone safe and happy, but they long for the surface.
And you? You also want to go home, but how you’ll get there is your choice entirely. Whether you fight your way out or try to understand these creatures of pure magic, that’s your decision, but it will influence the narrative. And that last part is important.
In this game, you have two screens. One is an overworld, where you walk around, talk to others, listen to their jokes, and travel between areas… but if you stumble upon an enemy, off to battle screen with you!
Here you’ll get to see the unique battle system. There’s a heart representing your SOUL that you control. Dodge enemy attacks that get progressively more tricky to avoid, wait for an opportunity, and choose your action wisely.
It’s like those old top-down shooters, only with more nerve-wracking action. Seriously, some enemies have downright cruel attack patterns. Attacking is simple – you just have to hit the rapidly-moving indicator as close to the middle as possible.
Acting is trickier, but I’ll leave you to figure that out on your own.
You killed the monster? Congrats, you get some EXP and money! Otherwise, it’s just a bit of cash.
One of the main appeals of Undertale — bosses that are absolutely mental to fight. Either you learn their pattern after multiple deaths, or you leave the game and never come back. They take iron will and sheer determination to win against.
Especially the secret one, since their patterns were explicitly created to make you suffer. To be fair, they have a good reason for that.
It might not seem like it, but every decision you make, however insignificant it might seem, has consequences. And I do not mean dialogue options.
Deeds, not words, decide the outcome of not only your interactions with others but also how everything ends. Defend yourself, or run away from monsters. Make some friends, or kill your enemies. Whatever you do, stay true to your cause.
Once you realize what is happening, Undertale presents insane replayability value. It will also realize that you are replaying it. Take my word for it, it’s incredible, and there’s some great humor hidden away.
Or, the reason I can’t play this game anymore. I can’t write much about the story without spoiling the experience, but I will write my heart out about the music.
It’s… unbelievable. The Undertale has a soundtrack brimming with emotions, whether it’s nostalgia, excitement, sadness, or Hope and Dreams. It’s magnificent. It’s stupid and silly. It’s gut-wrenching and will wring out your feelings like a wet rag.
One time it will hit you with simplicity and frivolous fun. Then you wander into the waterfall, where its beauty can only be compared to an old music box that your grandparents left hidden in the attic. Then it’s like someone’s playing a joke on you, and it’s such a good one, you can’t help but smile.
It’s that longing for something that you can’t quite grasp in every note. It’s an eerie peace of mind that lets you get lost in thoughts for a minute. It’s a laugh translated into a song. It’s the essence of your most desperate plea poured into a silly game that defies description.
Download Undertale, finish it, and you will understand. Words will not do it justice.
Let other people speak, as it has over a hundred and fifty thousand overwhelmingly positive reviews on Steam. Here are some highlights:
“The puzzles aren't particularly impressive.” 10/10 – Destructoid
“I have a couple of issues with the user interface.” 10/10 – PCInvasion
“If there’s a criticism to be had, it’s that sometimes Toby Fox doesn’t know when to let a joke go.” 10/10 – The Jimquisition
Hint: they are in on the secret. Just go and play it.
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Nota. Este jogo só pode ser ativado na plataforma oficial do Steam. Lê a descrição da loja para te aperceberes das restrições de língua ou região restrições de idioma ou região ou restrições de país. Alguns jogos só podem ser activados em países e continentes específicos, como a Europa, o Reino Unido ou os EUA.
Todas as marcas comerciais e direitos de autor são propriedade dos respectivos proprietários.